Here are some of the other pieces not featured elsewhere on my site. Click on them to go to their specific pages!

 

Material Examples: Unreal & Substance Designer

Breakdown of a simple concrete built in Substance Designer, all necessary nodes (tiling, color, gunge levels) have been exposed for adjustment in Unreal 4

 

Breakdown of a marble material built via a noise process in Unreal connecting to a Substance shader for colors and tile breakup.

 

Breakdown of a snow material using mask blending and tessellation to simulate buildup on foliage and models

 

An animated wind turbine for the Judgement of Acius Demo