Here’s a selection of some recent work I’ve done as a VAD/Environment artist for virtual production and pre-visualization. All of what is shown uses real time systems.
NEP Virtual Studios & Trilith Studios Prysm Stage Showcase Environment




Tasked with building an environment to showcase the real-time capabilities of the worlds largest LED Volume for virtual production, Environment Artists at Halon Entertainment created an high fidelity abandoned city scene and worked with Lux Machina and Prysm Collective to create a presentation to showcase the new stage.
Working as an environment artist with a team with four others, responsibilities included: layout, set-dressing, modeling, texturing, shaders, scene focused and stage focused optimization, using Unreal Engine, Maya, and Adobe Photoshop. A




Trilith Studios’ Prysm Stage Introduction
A commercial done for Trilith Studios’ new LED Stage under Halon Entertainment. Responsible for multiple environments rendered with a 360° Panoramic lens to be projected on a virtual stage model. As well as some light setdressing of the virtual practical set. Using Unreal Engine, Maya, and Adobe Photoshop. Screenshots below.




All Athlete Virtual Environment
A commercial done for https://www.allathlete.com/ under Halon Entertainment. Responsible for multiple stadium environments and some material effects built for live capture on a virtual stage running in real time. Using Unreal Engine, Maya, and Adobe Photoshop. Screenshots below.



Tiny Tina's Wonderlands Announcement Trailer
A commercial done for 2K Games/Borderlands under Halon Entertainment. Responsible for layout & set dressing multiple fantasy environments, as well as some material and lighting adjustments running in real time via Unreal Engine’s Sequencer tool. Using Unreal Engine, Maya, and Adobe Photoshop. Screenshots below.





