Beneath The Waves
This was project was a submission for ArtStation's Game Environment/Level Art challenge. Themed for underwater environments, the goal was to take a 2D concept from the previous round and turn it into a real time scene. The concept painting was created by Julien Berneron, all other elements by myself.
Polycount and texture limit constrained to running frame rate of 60 fps. 60 hours total work time.